Machine guns are ideal for aerial threats, while the other two do the real damage on the ground.Įnemies have weaknesses to certain weaponry however, and this can be used to your advantage to delay their turns. Each kid is proficient at operating either a machine gun, grenade launcher, or a cannon. Every encounter will play out as a turn-based affair, with the first major decision involving which of the children to place in the three available armament slots on the tank, and whom to put in support roles. With that being said though, the limited amount of Japanese voiceover does hinder the character growth slightly and it would’ve been good to have less of the squeals accompanying the text-based, English dialogue.Īs far as the gameplay is concerned, you’ll progress through 12 chapters and battle a variety of enemy vehicles along the way. As such, each character is memorable in design as much as their personality especially when depicted using a lovely watercolour art style. What’s additionally fascinating about this narrative are the anthropomorphic characters within: either Caninu (dogs) or Felineko (cats) species. There’s also a bit of a mysterious, and intriguing, element to proceedings in regards to the Taranis and the motives behind the Berman Empire’s actions. It helps that the antagonists are rather menacing and willing to eliminate children for the cause, so you’ve got extra incentive to despise them. Seeing these youngsters bond swiftly to confront the big bad Bermans makes you warm to them, and they soon manage to showcase their varying personalities. Having the main protagonists essentially orphaned in the opening gambit kicks things off on a dispirited note, but there are numerous reasons why it’s not all doom and gloom.
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